Project Localisation methods

Hi,
Is there a way to link the project Locale (associated with Audio Tables) to a parameter?

For games that have lots of dialogue or many different languages the Audiot Table method is great.
However, for games that have only a few sounds needing specific localisation its an unwanted overhead to manage extra audio tables, banks and use programmer sounds to manage these few sounds.
While we can use a Global parameter to set conditions on these few sounds it seems like a miss that we cant use the projects Locale setting to drive this parameter.
This causes us to manage on our GDK two seperate methods to handle localisation.