The lib files available for download are build against v8.5 of the PS4 SDKs, consequently I can’t seem to build a release package with them (the package generator app gives me an error) even though they work absolutely fine.
Is there a version built against 9.0 available and, if not is there a workaround apart from me having to downgrade everything to SDK 8.5 and rebuild with all the pain that will entail?
This is when I go to my downloads page and select the latest version 2.02.03. The PS4 build targets SDK 8.5.
I’m using MonoGame, so neither Unity or Unreal. It’s just built as a c++ project in Visual Studio with no fancy engine. This mismatch error comes when I use the Sony packaging tool to create a submission package as it won’t mix and match libs that target different SDKs (though they work fine).
I ended up downgrading to SDK8.5 in the end which was time consuming but relatively painless. It would be good if there was a version of the FMOD libs available that targeted SDK 9.0.