Quick tutorial on using destination markers to drive gameplay

a while ago I posted a short tutorial on twitter about how to use markers in fMod to drive rhtyhmic gameplay, plus use of context sensitive melody and harmony- might be useful for anyone thinking about rhythm-action gameplay and that kind of thing:

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Oh my goodness, thanks for sharing! We’re also exploiting the destination markers for our own ends haha, so cool to see another dev using them in a similar way. Can’t wait to dig into your thread