How do I send markers to Unity? I’m using Destination Markers in this music track event, and the idea is to pass these markers labeled “LowBoom” to trigger visual effects at their positions:
Our programmer tells me the markers aren’t being passed to Unity, or at least we can’t seem to find where to view them. As a test, we were able to pass beat information (bars and beats), but not the Destination Markers which we need.
Additionally, is there a way to see a list that would contain all the markers present in a given FMOD event? Before actually playing through that event, that is?