I’ve setup some destination markers in an audio event, and am receiving callbacks in my Unity scripts for them unless there is also a transition marker on the exact same moment. It doesn’t seem to matter if the destination marker is above or below the transition marker, it seems to evaluate the transition first, and then never notify my script about the destination. Is this intended behavior, and is there any way to work around it? The sounds I’m working with are very specific, so I really don’t want to have the markers at different times to force the order of operations.
Thanks in advance!