Random crashes with FMOD when loading takes a lot of time (for example when cooking assets on the fly)

Hello,

The FMOD integration for UE4 sometimes leads to crashes when loading takes a lot of time (for example when cooking assets on the fly) due to accessing some pointers in the integration that are not yet initialized. I’ve submitted a fix for it on GitHub, but I see the issue is still present in the newest integration (for 4.27) so I wanted to ask are there any plans to fix it?

https://github.com/fmod/ue4integration/pull/65

Thanks. This will be fixed in our next release.