Hi, is it possible to recreate all of the event data inside FMOD studio based on the information contained within a built bank (for UE5 for example) if you do not have access to the original FMOD studio session?
I have access to all of the original .wav audio files and the event data is contained within the banks so I was wondering if it it possible to repopulate a blank FMOD studio session from this data? Even being able to create all of the event logic and/or mixer/snapshot layout (and re-importing the audio data independently) would be very useful.
Thanks in advance