Is it possible for audio to be triggered by information received via a wifi trigger. For instance a rev count emulator peddle sending data via wifi - and for the audio to be triggered accordingly as the values increase and decrease?
Yes, this is entirely possible. Assuming that the code for receiving the required data over wifi is present, you can use that data to trigger specific FMOD API commands, such as starting/stopping event instances to play specific audio, and to change parameter values, which can set up in FMOD Studio to automate effects, play specific audio clips, etc.
Thank you for taking the time. Are you able to do something like this? If so, what would you charge me for it?
Unfortunately, coding this falls you falls outside of the scope of support. However if you have any questions regarding the FMOD API that come up in the process of implementing it, I’d be happy to assist you.