What do you recommend we use for codecs when building for the Nintendo Switch? FADPCM for both Load-in-memory and streaming sounds? Is Vorbis advisable, or will it be too CPU heavy for the Switch?
Are there any voice limits that we should be aware of, or is everything software decoded, so it’s simply a matter of how much CPU and steaming capacity we have to spare? Regardless, any guidelines on how many voices for each codec would likely be okay would be helpful.
Lastly, what sample rate does FMOD Studio run at on the Switch? I.e. if there’s no gain in having 48kHz source audio, and we are short on RAM, we might want to downsample our source audio accordingly.