FMOD for nintendo switch

Just looking for some advice / things to consider when making sure the fmod build works well on nintendo switch (as well as PC)

Someone mentioned to me that the FMOD build needs to be more optimized.

What exactly does optimization of FMOD entail? Other than what I assume to be using as few .wavs and events as possible.

Do instances of sounds, and also voices come into this?



This is quite a broad subject as there are many things you can do to optimize your FMOD Project. The Studio Profiler is a fantastic tool for testing optimization. Steps for setting up the Profiler is under FMOD Studio | Profiling. As long as you are mindful of memory management when using the FMOD Integration you should be fine. Revisiting the Profiler often is always a good idea.

Hope this help!