I carefully read the program “Record.cpp” in the FMOD API - core - examples - vs2019.
- It works well, but I don’t understand why “latency = samplesRecorded - samplesPlayed;” isn’t constant.
When starting recording and playing, the recording and playing should go on at the same speed.
- “Record.cpp” solves the problem of non constant latency (that I didn’t understand) by changing the playbackRate. The sound recorded isn’t played correctly then, is it ?
If I record my voice with 2 microphones : one recording directly what I sing, and the other recording what Record.cpp is playing, that won’t be the same, will it ?
Thank you very much,