In fmod v 2.02.30 (and 29) I have a bug:
If i play a sound from its own event, everything plays on time. But if I play a sound from a nested/referenced event, I get a delay.
In this example, I have a BP firing 2 sounds, in the same execute pin, when a specific thing occurs.
One sound is a simple event with a test tone in it.
Another sound which has a ref/nested event with a test tone in it. This test tone is pitched higher, so you can tell them apart.
In theory they should be playing at the exact same time (because they are called at the same time), but there is a delay on the nested one.
Why?
I wanted to share an audio file, but i’m not allowed to upload one. You only accept images and video files? Maybe change that in the future to include audio?
Here is the sound:
https://filebin.net/zxmacd6umdc6jfgs/Problem_01.wav