Replicated fmod events from anim graph UE5

Hey All,

Just have a basic UE5 multi player question.
I’m currently playing walking using notifies in an anim graph.

How can I replicate these sounds?

It seems there’s no settings for the replication of the event unlike if it were a component.

Any help would be greatly appreciated.

Cheers,
Al.

Hi,

Can you elaborate on what exactly mean by “replicate”? Do you mean to store a single instance of an event, instead of creating one with each notify?

Do you mean by “replicate”, like copy&past?
That works for me, however the pasting is a little stupid because you need to click on the notify track again before it works. UE5 is “awesome”…