I’ve been experimenting on trying to retrieve a specific Effect info (Reverb, for example) from a snapshot. I Created a snapshot and overwrote the Reverb effect inside FMOD Studio. I exported the .bank and I’m retrieving the snapshot as an EventInstance in the code. The problem is that from this moment on I don’t know how to retrieve the info/properties of the Reverb Effect.
My intention with this is to enable the audio designers to create the Reverb Presets on FMOD Studio and to dynamically apply it’s properties from the snapshot to a Reverb3D instance created via code.
Any idea of how can I achieve this?