nick1
1
In Unity it would look like
FMOD.Studio.EventInstance snapshot;
void Start () {
FMOD.Studio.EventDescription desc;
// TODO: include error checking
FMOD_StudioSystem.instance.System.getEvent("snapshot:/IngamePause", out desc);
desc.createInstance(out snapshot);
}
Hi, I’m interested also in how to trigger with C# code a snapshot. I tried to threat it as an event:
private FMOD.Studio.EventInstance MySnapshot;
MySnapshot = FMOD_StudioSystem.GetEvent(“SnapshotPatch”);
but I get error. I don’t really understand why working with EventDescription
If you could help I would appreciate