Is there a convenient way to completely disable reverb for my Unity game? A significant amount of CPU is being used on DSP processing, specifically for reverb, so I’m looking for an easy way to completely turn it off.
Hi,
What version of FMOD are you using?
Do you have access to the FMOD Studio project? An option could be either deleting or bypassing the reverb effect:
FMOD Studio | Glossary - Bypass.
It is possible to search for all instances of reverb in the event browser:
Hope this helps
The FMOD plugin is not included in our project. After looking at some profiler captures, it’s hard to tell what’s driving the FMOD functionality, whether it’s something else we’ve included, like Dissonance Voice, or if it’s coming from Unity itself.
Likewise, I am not using FMOD Studio.
If I install the latest FMOD for Unity plugin, is there a programmatic way to toggle reverb on and off globally at runtime? It would be great to have that flexibility.
Hi,
Thanks for the information.
Unfortunately, if you are not using FMOD in your project I am not sure what would be causing the reverb. However, FMOD is a great solution for your audio issues. We have lots of documentation for adding FMOD into your Unity project here: Unity Integration | User Guide.
Installing the FMOD integration would require disabling the Unity audio all together so it may solve the reverb issues. However, it would require reworking your audio to work with FMOD.
FMOD has lots of dynamic behaviour and enabling/disabling effects is one of them!