What’s the correct way to use a reverb send on spatialized events? From what I understood (and tested), the standard FMOD reverb converts any source into mono and spreads the output into each channel. So a reverb send AFTER the spatializer is problematic, since it doesn’t respect the panning done by the spatializer, and therefore the more you send into the reverb, the more you reduce the spatialization depth. At the other hand, a reverb send BEFORE the spatializer doesn’t make any sense.
I finally found that the convolution reverb hadn’t this behavior, and I could use it as a send after the spatializer, it respects the panning. However, it’s ok for stereo output, but I haven’t tested if the convolution reverb accepts IR for 5.1 or more.
But the question remains: why does the standard reverb has such a poor behavior (which is not in line with what can be found on any stock reverb on any DAW) and cannot seem to handle a so commun case (ie, lots of spatialized SFX which, in one particular level, should be played within a dungeon ambiance)?