Runtime audio file implementation?

(Alliy) #1

I’m working on a project where we are using FMOD to handle sound events in Unity. Some of the sounds for this are generated when the game is running using a text-to-speech library to create .wav files on demand.

Is there a good way to handle these files in FMOD?

(Cameron Baron) #2

You can use wav files but you will have to create and control them through the LowLevel API: