Hi!
I am creating a multiplayer game that will capture the microphone voices from the players and send it over the network to the other players. I am using the steamworks Voice API to capture the player voice and I have a working system for this.
Now, I have an array of bytes incoming on the client side. What would be the recommended approach to play this in Unity using FMOD?
I do have a semi-working solution where I turn the bytes into an AudioClip, then create an FMOD.Sound object from that. Then I create an instance of a programmer sound, copy in the FMOD.Sound handle and play this. However the end result is a choppy, and I am clearly loosing some of the information along the way.
I am fairly new to FMDO, so I apologize if there is an obvious answer to this question.