During some action in my game I need to apply some effects to the level music. Before I used Unity Mixers, which has snapshots, meaning I can use any audio file and apply the same effects to it, but what about FMOD? I have to create parameter for every event to create Distortion effect. Is there a solution?
Are you familiar with FMOD Studio’s mixer window? You could use it to route all your music events into the same group bus, then add a distortion effect to that group bus. Then, you could control the property values of that distortion effect by scoping them into an FMOD Studio snapshot.
You can read more about the mixer window in our documentation.