Save to disk while playing through speakers?

Is it possible to use FMOD_OUTPUTTYPE_WAVWRITER while playing the sound through speakers?

No. As a workaround you can write a custom DSP that can be placed at the head of the mix graph that will write audio to disk while passing it along unmodified to the output device.

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Thanks, I’ll take a look at dsp_custom.cpp example. If you have more info about it, I would appreciate it.