I’m trying to record the ingame sound, be able to replay the recording afterwards and also store it in a .wav file (the latter is optional for now). Basically I want the player to do stuff in the game that produces sound effects and record that, so that they can listen to it later again.
I’m not really sure where to begin here. I’ve looked into the record.cpp example, but that seems to record microphones and not the FMOD output. Then I found this answer, but I’m not even creating the low level system myself, so I guess that’s not an option?
Can anyone point me into the right direction? I’m on 1.08 with UE4.13.