Scattered Instrument not panning in Unity

Hi,
I’m no sure if it’s an Fmod or Unity limitation, but I’m having some issues with Scatterer instruments. I’m creating a 2D ambience for a level. The event contains a few loops + scatterer instrument tracks. In Fmod, the scatterer instrument randomizes pan just fine, but the same event in Unity plays all the scattered sounds in the center. Some info: no spatializer on master track, Min&Max scatter distance 1.00-4.00. To make it short, I want to scatter/pan the sounds around the listener regardless of the event instances or camera position in the game world. Thanks !

Hi,

What version of the FMOD are you using? How are you panning the scatterer instrument? Could I please grab a screenshot of the event in FMOD Studio?