Set FMODEvent Object Ref through Custom Event


(h109475) #1

Hey all.

I’m writing a small blueprint to handle some character audio until the animations are implemented. I created this blueprint in the meantime, but to make it more scale able, id Like to be able to pass the FMODevent through the custom event.

Here’s what I’m doing so far, but I can’t find the corresponding variable under inputs for the custom event.


(Cameron Baron) #2

Make sure you are using the FMODEvent object and not the FMODEvent Instance Struct.