Hello. So yeah, as the title says. I want to get the event name. At the moment this is just for debugging but could be used for switching depending on string for example.
EDIT: Literally worked the second I posted. Get display name is the node by the way, was returning a number though only, turned out to be UE not updating my BP.
The other questions are still open though
Also, is it possible to set loop length via blueprint, and a variation/workaround for sample offset?