Set Pitch and Reverb when start level

(Supravee Nilprasert) #1

Hello world, I’m trying to set pitch and reverb when the player character enter a trigger but last time when I try this the sound become to silence when player enter a trigger but it should be change pitch of the song. also I can’t find any command to change reverb of the song within blueprint. Anyway to do this?

(Geoff Carlton) #2

You can set the pitch into an event or FMODAudioComponent using blueprint. It shouldn’t cause silence, except possibly if you set a pitch of 0.

To change reverb, there are a few ways to do it. You can automate the send to the reverb bus based on a parameter, or you could set up a snapshot and then trigger the snapshot.