Hello world, I’m trying to set pitch and reverb when the player character enter a trigger but last time when I try this the sound become to silence when player enter a trigger but it should be change pitch of the song. also I can’t find any command to change reverb of the song within blueprint. Anyway to do this?
You can set the pitch into an event or FMODAudioComponent using blueprint. It shouldn’t cause silence, except possibly if you set a pitch of 0.
To change reverb, there are a few ways to do it. You can automate the send to the reverb bus based on a parameter, or you could set up a snapshot and then trigger the snapshot.