Trying to create Dialog Sequence with Programmer Instrument - Issues on creating Blueprint

Hi there,

I’m trying to find the best solution for a dialogue system. The game is in UE4 and I’m using FMOD 2.0.

  • I created an audio table with keys for different dialog lines.
  • Those lines will be played in sequence, but by different characters, which will be played by different sound emitters on the scene.
  • So, I created a 3D event for each character with a programmer instrument and connected it to the EN (English) audio table. In FMOD it plays, however, when I open in Unreal it does not.

So, if you can give me some guidance on how to setup the blueprint nodes to get this working, I would really appreciate it.

Thank you,

Best,

Theo

You should be able to set the Programmer sound on the event/component by using the SetProgrammerSoundName blueprint node, then playing the event/component.

That sounds good and thank you, but how would I connect that to the Unreal Audio Table?