I’m trying to find the best solution for a dialogue system. The game is in UE4 and I’m using FMOD 2.0.
- I created an audio table with keys for different dialog lines.
- Those lines will be played in sequence, but by different characters, which will be played by different sound emitters on the scene.
- So, I created a 3D event for each character with a programmer instrument and connected it to the EN (English) audio table. In FMOD it plays, however, when I open in Unreal it does not.
So, if you can give me some guidance on how to setup the blueprint nodes to get this working, I would really appreciate it.