Setting up Steam Audio Occlusion in Unity via FMOD Studio

Thank you for getting back to me.

I found the issue:

I somehow managed to overlook the passage in the steam unity integration documentation, where it says that after applying steam geometry you have to do: Steam → Export Active Scene…
I did that and now it works =)

Exporting the Active Scene then automatically creates a new Gameobject named Steam Audio Static Mesh. Just mentioning this for the beginners, like me.

Thanks again, I was sure I would switch to DearVR. Now I am unsure again.

Issue is solved <3

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