(Using steamaudio_fmod_4.0.3, Unity 2019.4.0f1, and FMOD 2.02.04)
I baked audio geometry and set up occlusion to be Simulation-Defined.
On a gameobject I have a Steam Audio Source (with occlusion activated) and FMOD emitter.
First the sound will play as expected, but when I try to play the emitter again, there is no sound until I disable occlusion in FMOD live update.
I’ve tried this with emitters OnEnable, but also tried to play it from script, but the result was the same. Occlusion stops working correctly when I start to play the emitter again.