Should we use Fmod?

We are doing a 1/3 third person walking simulater in Unity (AA production), where the player will be able to interact with the environment.
We are considering using Fmod but I have no idea if it makes sense for us to use it. If you think it would make sense what is the advantages

There will be no need for adaptive music in our game though.

Wwise is too expensive as we will have to pay per platform so thats why we look at alternative solution.

Thomas :wink:

Hi Thomas,
Tell us what you need in terms of audio and we can give you suggestions. Have you looked at the features in www.fmod.com/studio or www.fmod.com/core ?