Thank you for the answer! This workaround is fine for now, and it’s great to know I wasn’t doing something silly and getting an unexpected result.
Hello, I am writing here because I’m experiencing the same problem described in this thread… No sidechain send level adjustments made during live update seems to reflect in game.
I’m currently using the “return bus workaround” Jeff kindly posted, but I was wondering if this issue was solved at some point in development. I’m using FMOD Studio 2.03.06.
Thank you very much!
According to our records, this issue was fixed in FMOD Studio version 2.03.09.
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