Hey there!
I’ve been recently working on a “wind” sound effect on FMOD. I have an event with two tracks: one for the noise I’m using to design the effect and another one for a signal that I’m routing to a sidechain compressor. This event is the one I’m integrating on FMOD for the game wind.
So, I’ll try to resume what I’m doing. I’ve put a sidechain compressor on the noise track so the “wind” sound can be more realistic and I’m using the second track as sidechain. When I monitor it on FMOD, things go as expected and I have a cool result. However, when I play the game on Unity, the effect seems to have no sidechain compression, so I just hear the original noise, non-processed.
I’ve been building the projects regularly, so I don’t really know what I’m missing. Any experience with this issue or any kind of suggestion would be incredibly appreciated!
Thanks for your time!
Marco