Hello Joseph,
Thanks for your help. I can’t upload the copy of the project right now and seems like I can’t make attachments for a video either, so I’ll try to explain it better.
I am making a game where I have different areas. Dungeon 1, dungeon2 etc…
Inside the main group in the mixer, I have created groups for sfx and music. Inside sfx, I have ambiences, character, enemies… And finally, inside ambiences I have the different zones, Dungeon 1, Dungeon 2… Likewise, inside the music group, I have dungeon 1, dungeon 2…
What I want is to create a snapshot for each of the zones. This way, I can apply convolution reverb to all sfx groups depending on the zone and specific mixing details for each zone, specifically I want my music to affect the ambiences via sidechain (and other sidechains like enemies’ attack sfx volume affect the music volume but the problem persists).
I created a sidechain in the music dungeon 1 group. I went to the ambience dungeon 1 group and, inside the low frequencies knob in the eq3, added a sidechain modulation with the music dungeon 1 sidechain. Whenever I do this inside the snapshot, it just doesn’t work, feels like the snapshot is stopping the sidechain send. I tried to use any other modulator LFO for example, and it works perfectly fine, it’s just the snapshot.
Like I side, it also happens if I crate a sidechain on my “Enemies” group and send it to the “Music Dungeon 1” group in a modulator that affects just the main volume knob, so I don’t think it has to do with the EQ3 effect.
If I do this outside the snapshot, in the main mixer so to say, without selecting any snapshot, it works perfectly. This happens with any sidechain that I’m trying to create.
Hope I was more clear this time… and again, thanks for your help