Hi guys, my team and i are trying to package up a build in UE 4.24 and we’re running into some issues with the audio.
Everything works just fine testing in the editor, when packaging the game up, only a select few sounds don’t make it into the game for some reason. There are sounds in the same bank that do make it, but oddly enough one bank has more issues than the others though it’s not the only one. I can’t seem to find a pattern between why some of these are missing and others are not.
I lose all my snapshot functionality in the packaged build as well.
I have double checked the packaging settings to make sure that the FMOD folder is included in “Additional Non-Asset Directories to Package”. It was in Additional Non-Asset Directories to Copy" at first because fmod complains in UE when that isn’t set. At this point I’ve tried both and neither is fixing the issue.
Also, I tried following these instructions as per the fmod resources though I’m a little confused about it as I’ve used some of fmod studios stock plugins on sounds before exporting them to a bank, does this mean I should include a list of every plugin i used in my fmod studio project? or is this for something else? -
I tried anyways, putting a plugins.txt file that I put in my unreal engine version folder: /UE_4.24/Engine/Plugins/FMODStudio/
With the following contents (list of plugins I am using in this fmod studio project):
fmod_multiband_eq
fmod_spatializer
fmod_compressor
fmod_reverb
fmod_pitch_shifter
fmod_3-eq
fmod_delay
fmod_distortion
fmod_chorus
fmod_highpass
But when packaging, the presence of this file will spit back an error when it reads any of these plugin names, I tried more than one just in case my formatting wasn’t correct as the documentation doesn’t really go any deeper than that screenshot. Made me think something about my entire process here is not correct.
I’m using FMOD version 2.00.08 as that was the latest stable version out when we started. I’ll probably experiment soon with updating to see if it helps anything but I wanted to see if there’s anything obvious I’m missing here. UPDATE - I’ve updated my fmod studio and plugin to 2.01.01 to see if anything changed, I get the exact same behavior.
Any help would be hugely appreciated! We’re so excited about getting the game done it’s been so heartbreaking to watch a bunch of crucial audio disappear come build time .
thanks kindly,
-j