Unreal version: 4.26.1
FMOD version: 2.01.08
So after updating the engine of our game and going from older version of UE to a newer one, we naturally had to update the FMOD plugin/UE4 integration and FMOD Studio itself. Now, we’ve been having this problem for quiet a while now, what basically happens is this:
All of the sounds work while playing the game from the editor, but when packaging the build and creating an .exe file some sounds (that work in the editor) go missing.
I’ve basically tried everything - FMOD plugin validation, additional asset directories to cook in UE4 etc. but none of this works.
What I’ve noticed is that after the update there’s a new folder, besides the one that keeps all of the desktop banks, there’s another FMOD folder with all of the events, banks etc. with .uasset extension.
This folder wasn’t present in the previous UE version we’ve had and what’s more, when I enter this folder, go to the banks folder, and remove all of the banks with .uasset extension, the same sounds that go missing in builds, also start missing in the editor!
So right now, I’m at a complete loss and don’t know what to do anymore. I’m hoping that someone in here has the solution for this. Thanks!