Ive noticed that a large amount of assets in my fmod project have lost of added frequency content above 20kHz that didnt exist before importing them. Here is a comparison of an asset in file explorer and the same imported asset being played from inside FMOD Studio v2.02.23:
I have seen this post (Altered sounds during import) that looks like it could potentially be the same issue, but id like to know if there is anything else i can do? Has there been any progress on having different resampling options in FMOD Studio?
What you’re observing does appear to be the same issue as the one in the post you linked. Unfortunately, I don’t have any more info to provide on the status of having resampling options in Studio, but I’ve noted your interest in it on our feature tracker. As for what can be done, the main recommendation is to use System::setAdvancedSettings to specify the resampling method at runtime, as noted in the previously linked thread.