Hello, I’m trying to translate my voice chat app from Windows Multimedia System (mmsystem) to FMOD and having trouble. So let’s talk only about sound output right now. I have 3 buffers for audio output. Every buffer contains audio data in PCM16 which longs 46 ms. In mmsystem I can just add buffers to queue and they will play in order. In between of these buffers will not be any “holes” and they will literally be stitched. I can’t find any queue in FMOD. Is there a way to create a queue in FMOD? And I don’t really know how to use callbacks (like pcmreadcallback for example) in classes because FMOD_CREATESOUNDEXINFO needs a link to function but not object.
P.S. And I think callbacks will still have “holes” in sound which will be audible.