Hi all :),
I´d like to know how game audio professionals manage to sound combos and animations.
I´m working in 1 animation which includes 3 player attacks, that, altogether, constitute the entire animation in Unity.
I thought about a multi-instrument but i think it´s not the best idea, as far as the completion of the combo / animation depends on the skill/decision player, therefore if the player doesn´t play the right keys the animation wouldn´t be completed thus the multi-instrument shouldn´t be the best option.
Another option i thought about was creating different oneshot events for each step of the animation, up to 3 events (the entire combo).
Anyway, what would you do to sound a combo / animation of an attack?
Ty in advance