Hello,
We have integrated Fmod Studio 1.10.05 and AudioMotors 2.00.00 with our project in Unreal and we’re now having some problems with a few sounds (mostly AudioMotors instruments) being muted after the game has been running for some time.
We figure it might be the Real/Total Channel Count that is being reached, so we have set the events that are being muted to “Priority: Highest”.
However, this did not solve the issue. I was wondering if you have any ideas on what might be the problem.