Sounds being muted after game runs for some time


We have integrated Fmod Studio 1.10.05 and AudioMotors 2.00.00 with our project in Unreal and we’re now having some problems with a few sounds (mostly AudioMotors instruments) being muted after the game has been running for some time.
We figure it might be the Real/Total Channel Count that is being reached, so we have set the events that are being muted to “Priority: Highest”.
However, this did not solve the issue. I was wondering if you have any ideas on what might be the problem.


We’re experiencing the same issue. Have you managed to solve it?

We’re really close to release, so it’s quite a concern at the moment.