We’re using UE4 4.24 and FMOD 2.1.05. The game runs great and FMOD performance is stellar as it’s totaling around 8% cpu when profiling. The maximum sound limit is 64.
In this example, the music starts repeating and new sounds won’t trigger unless bringing up the menu which somehow fixes the issue. https://drive.google.com/file/d/139_bTj0Rb-t6_96WPzYHmT1B9TiiH4dv/view
Here’s another example: https://drive.google.com/file/d/1I9aLAszYBjTbC88Rf5LnU0FaHMmGN0Dp/view
In the video, we are replicating the progress value (float 0…1) from the server to set the current capture progress and we set this parameter on the fmod event too. This is set every frame.
It’s a looping sound that is being interrupted.
There is nothing unusual in the logs as far as I know and never encountered this issue in other fmod projects with a much heavier load.
Thanks in advance,