Im trying to make a first person player in unity so that if you move forward, the footstep sound sounds forward, and if you walk back it sounds behind the player.
I put the sound in 5.1 and made Surround direction and Surround extent parameters for my event and I can capture left and right perfectly (I could do this with a panner as well), but a sound in front of you or behind sounds exactly the same. Same with the 3D preview. Is there a way I could make this sounds different so the player knows if the sound is behind/in front of him? I have seen some games that do this, but I cannot find a reliable way to do it.