Sounds not playing on Packaged Build

Hello everyone,
I’ve packaged my project with no errors, but when I play the build, sounds do not reproduce.
I packaged from editor, version 4.26.2 + FMOD 2.02.03.
Inside the editor everything is reproduced perfectly.
When I launch the game I get the following log:

LogFMOD: FFMODStudioModule startup
LogFMOD: Lib path = ‘…/…/…/Engine/Plugins/FMODStudio/Binaries’
LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
LogFMOD: Error: Failed to load bank lookup
LogFMOD: Error: Failed to load asset lookup
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogFMOD: Warning: Master bank (Master.bank) not found.
LogFMOD: Error: Bank lookup not loaded

There are some known issues with 2.02.03 that have already been fixed. Please re-download to get the fixed patch release.

Known issues for 2.01.12, 2.02.03 Unreal integration