That’s the thing: looks like it happens at random places. I tried triggering the same events, but couldn’t replicate the “death”. Looks like things that happens when a garbagge collector appears but you know… FMOD isn’t c# xD
So, it is just a normal run. In most machines it doesn’t happen, but this happens on our game low spec machine.
The only thing that i could think of it’s snapshots: There’s some reverb zones that might overlap each other, and each one has events with distance attenuation and trigger behaviour based on distance.
Here’s the low spec machine:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
System Manufacturer: Intel_
System Model: CANTIGA_
BIOS: Ver 1.00PARTTBL
Processor: Intel® Core™2 Duo CPU T6500 @ 2.10GHz (2 CPUs), ~2.1GHz
Memory: 4096MB RAM
Available OS Memory: 4060MB RAM
Page File: 1509MB used, 6609MB available
DirectX Version: DirectX 11
Card name: ATI Mobility Radeon HD 4650
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9480)
DAC type: Internal DAC(400MHz)
Display Memory: 2279 MB
Dedicated Memory: 505 MB
Shared Memory: 1774 MB