Hey all! I’m working on a VR project using Unity, FMOD, and the HTC Vive. I tried using the Oculus SDK and spatializer plug-in by following this guide:
However, the sound in-game does not seem to be located correctly. No matter which emitter I play a sound from, it seems that the sound is coming from a fairly static central area. I thought this might be a problem with the Oculus plug-in, so I got rid of it and tried using FMOD’s built-in 3D panner, but the problem remains. The sound seems to be coming from a static central area. Does anyone have any insight as to why this might be happening? Thanks!