Speed up event by more than 2 octaves

Hello! I have an async instrument that loops, and currently I am making it speed up gradually using the pitch property in the instrument. However, I can only speed it up by a factor of 2 octaves/24 st. Is there a way I can increase the pitch and speed by more than this? It’s for an engine speeding up.

You can work around the two-octave limit by adjusting the pitch in multiple places: You can adjust the pitch on the instrument, in the event’s macro controls, and on any group bus. You can apply arbitrarily-large amounts of pitch adjustment that way.

Of course, adjusting pitch by too much is likely to result in unpleasant or incomprehensible output, so you should carefully audition any content whose pitch you adjust in this way.