I am using FMOD studio on Nintendo Switch.
Some of the bank files have a lot of events.
One of them over 16000 events.
And I notice a very slow load of those.
I found out that using streaming, the non ‘L’ versions of the lib, and non-blocking loading mitigate it.
But it is still too slow.
Are there any recommendations on how to speed it up further?
Lastly, is loading bank events O(N) meaning that double the nr of events, double the loading time for them? Or are they somehow worse, so that splitting up into many banks could help?