Hello FMOD community! I have been working on a local multiplayer game and can not get additional listeners to “hear” any events. I’ve set the number of listeners to 4 and each player has its own listener component with its own listener index (player 1 = 0, player 2 = 1, etc). I have tried setting the listener attributes as well, to no avail. I must be implementing something wrong via C# (using unity). Can someone please help me out? Here is a screenshot of the C# code. Thanks,
-Mitch