Yes, I am. But as soon as I assign any number greater than zero, I’m getting this error:
[FMOD] assert : assertion: 'listener >= 0 && listener < numlisteners' failed
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:28)
FMOD.Studio.System:setListenerAttributes(Int32, ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:553)
FMODUnity.RuntimeManager:SetListenerLocation(Int32, GameObject, Rigidbody2D) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:934)
FMODUnity.StudioListener:SetListenerLocation() (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:40)
FMODUnity.StudioListener:Update() (at Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:29)
Another thing I noticed is that the user can effectively assign nine different numbers to the index of the Studio Listener component, if you include the zero. However, as far as I am aware, the maximum number of listeners is eight. Should the zero never be used then if there’s more than one listener in a scene? Or should the eight be ignored because it’s one too many?