Hello! I have implemented the Steam Audio plugin into my project; it seems to be working. BUT I have encountered an issue with enabling occlusion (In an empty room with no obstacles). With occlusion off, I can hear the enemy running, but with occlusion set to Simulation-Defined, running audio plays at first; when the enemy goes idle, the running instance is stopped, and after the enemy starts moving, no audio is heard. Also, with occlusion enabled, all other sounds become super quiet. + I don’t know if this is a normal thing in FMOD, but enabling Steam Audio occlusion makes any FMOD event silent when playing it in FMOD Studio.
My set up:
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UE 5.3;
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Fmod studio 2.03.12;
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Steam Audio 4.8.1;
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In Fmod Steam Audio Spacializer attached to the Event Master track.
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In UE5 → FMOD Studio → Plugin Files → phonon_fmod
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In UE5 → Steam Audio → Audio Engine → FMOD Studio
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In UE5 Room static mesh has a Steam Geometry component with a material;
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In UE5 Static Geometry is exported;
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In UE5 Player has Steam Audio Listener component;
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In UE5 Sound sorce has Steam Audio Source component.

