We are using async multisound containers for our adaptive music system, as recommended to use here: http://www.fmod.org/questions/question/playing-multisound-to-the-end-in-loop/
After integrating the music from our musician the system was completely broken and files playing multiple times and getting out of sync, destroying the whole experience. I did some testing and found out that the problem was within large files that where not able to be streamed in realtime. I isolated the problem in a simple project with just one audio file that works with nonstreamed settings, but breaks with streamed settings:
Using synced containers works as well. We are however using async containers in order to play tails of snippets into the next snippet (Linked at the top).
Now I’m wondering: Is this intended,because the containers are async? Can you do anything against it? Does it work in newer versions (We’re still at 1.09.04)?